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GOIS
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GOIS YouTube channel analysis

@GOIS5 6y old South Korea View on YouTube ↗

GOIS is a YouTube channel with 853.0K subscribers and 284.3M total views, and an estimated $16K – $86K/mo revenue. This analysis breaks down its outlier videos, content strategy, similar channels, revenue & valuation estimate.

Analysis generated with AI from public YouTube data. Revenue and valuation figures are estimates derived from public data, not financial advice.

01

GOIS Channel Overview

lifetime totals
Subscribers853.0K
Total views284.3M
Videos35
Avg views / video8.1M
Views / day · life130.6K
Views / subscriber333
02

GOIS Top Videos

biggest ever

Do not acquire this channel due to its complete inactivity (no uploads in 731 days) and reliance on a fading trend (Among Us), but replicate its highly systematic crossover animation model using modern, trending gaming IPs.

03

GOIS Niche & Positioning

Gaming Crossover Animations

High-velocity 3D animations merging the iconic 'Among Us' ejection mechanic with trending gaming and pop-culture universes.

04

GOIS Content Strategy

Evergreen 25%Trendjacking 70%Other 5%

Mash up the highly recognizable 'Among Us OUT' elimination template with hyper-trending gaming IPs (Friday Night Funkin', Squid Game, Poppy Playtime) to capture massive search and recommendation waves.

05

GOIS Outlier Playbook

the repeatable breakout formula
Formula

GOIS wins when it keeps the exact core package constant — "Among Us - OUT - Animation" — and swaps the ejection/OUT gag into a huge kids/gaming trend that is already peaking in search. The strongest repeatable version is either a 5-episode numbered compilation of the OUT series, like "1 ~ 5" at 65M, "6 ~ 10" at 16M, "11 ~ 15" at 15M, and "16 ~ 20" at 6.7M, or a crossover with a very specific viral game/character name, especially Friday Night Funkin' terms like "UGH" at 20M, "friday night funkin'" at 15M, "skid and pump" at 14M, and "TRICKY" at 8.5M. Secondary winners come from evergreen mega-IPs with simple recognizable hooks: "Minecraft" at 15M, "Battle | Minecraft" at 9.3M, "Giant | Minecr

Title pattern

"Among Us - OUT - Animation - [specific viral character/song/theme] | [source franchise]" for crossover episodes, and "Among Us - OUT - Animation - [episode range]" for compilations. Best examples: "Among Us - OUT - Animation - UGH | friday night funkin'", "Among Us - OUT - Animation - TRICKY | frid

  1. 1Build the next video around the fixed GOIS container: an "Among Us - OUT - Animation" episode where crewmates/impostors are thrown into one crossover scenario, not a new series name or personality-led
  2. 2Pick one crossover keyword with proven GOIS fit: prioritize either a current Friday Night Funkin'-style searchable character/song/mod name, a Minecraft concept with a simple visual word like "Giant",
  3. 3Make singles in clusters of five, then publish the compilation as the main breakout attempt. The channel's biggest video by far is "1 ~ 5" at 65M, and the next numbered bundles also overperform, so pr
  4. 4For the highest-upside single, use a precise trend term in the modifier slot, not just the franchise: "UGH" and "TRICKY" beat broader FNF titles, while "skid and pump" and "Sans" work because they are
  5. 5Time uploads to the trend window: the GOIS spikes came from riding active waves — Friday Night Funkin', Squid Game, Minecraft, Poppy Playtime — while later similar horror/game crossovers fall lower. P
06

GOIS Performance Drivers

01
Multi-Episode Compilations — Bundling individual short animations into sequential packages (like '1 ~ 5' generating 65M views) dramatically increased watch time and triggered algorithmic promotion.
02
Friday Night Funkin' (FNF) Integration — Capitalized on the peak of the FNF modding craze by featuring characters like Tricky, Ugh, and Skid and Pump, driving multiple videos past 14M+ views.
03
Minecraft Universe Crossovers — Leveraged Minecraft's massive, permanent search volume by placing iconic elements like the Warden, Giants, and building mechanics into the Among Us format.
04
Squid Game Parodies — Rode the absolute peak of the global Squid Game phenomenon by adapting its elimination games directly into the 'Among Us - OUT' format.
07

GOIS Topic Clusters

Minecraft Crossovers11Friday Night Funkin' (FNF) Crossovers6Numbered Episode Compilations5Squid Game Parodies3Horror & Indie Game Crossovers3Pop Culture & Tech Mashups4Core Among Us & Channel Meta3
08

GOIS Growth Opportunities

untapped whitespace
  • Revive the format by swapping 'Among Us' with current viral gaming and internet culture phenomenons like Skibidi Toilet, Digital Circus, or Roblox Doors.
  • Repurpose the existing library of short, punchy animation sequences into dedicated vertical YouTube Shorts to capture modern mobile feed traffic.
  • Introduce interactive community voting on community tabs to let viewers decide which character gets 'ejected' next, driving engagement metrics.
  • Diversify the animation style to include physics-based ragdoll simulations or Unreal Engine 5 renders to appeal to a broader, tech-focused gaming audience.
09

How Replicable Is GOIS

ReplicabilityMedium

The 'Among Us OUT' animation template is highly formulaic and easy to clone systematically, but achieving the same historical scale is difficult today due to the decline of the core Among Us trend.

10

GOIS Content Risks

  • Severe IP decay as the channel's core theme (Among Us) has lost significant cultural relevance and search volume since the videos were produced.
  • Algorithmic death due to a total lack of uploads for over two years, requiring a massive, sustained effort to rebuild channel authority.
  • High production bottlenecks associated with 3D animation, making it difficult to maintain a consistent upload schedule without a dedicated team.
  • Copyright and monetization risks from heavy reliance on third-party intellectual properties like Nintendo, Mojang, and Disney.
11

Who Watches GOIS

estimated audience

Estimated from public channel data — titles, descriptions, metadata and co-watched channels. Not YouTube Analytics. high confidence

A highly global, youth-dominated audience of gamers and animation enthusiasts who devour fast-paced, dialogue-free 3D crossovers of trending gaming IPs. They are drawn to the channel's ability to seamlessly blend the mechanics of Among Us with popular universes like Minecraft, Friday Night Funkin', and indie horror titles.

Age
13-17 55%
18-24 30%
25-34 15%
Gender
70% male30% female

Slightly male-skewed youth gaming audience

Geography
United States 41%
South Korea 24%
Brazil 18%
Indonesia 18%

Highly globalized audience with strong representation in major gaming markets and the creator's home country

Income & education
IncomeLow (predominantly students and adolescents without independent disposable income)
EducationPrimary or secondary education
12

What GOIS's Audience Cares About

Interests
Indie horror gaming3D animation and modelingGaming meme cultureCrossover fan fictionRhythm and sandbox games
Values
Creative expressionHumor and playfulnessVisual spectacleShared internet culture
Pain points
  • Short attention spans
  • Boredom during school breaks
  • Difficulty finding high-quality non-verbal entertainment
Motivations
  • Seeking quick, high-energy entertainment
  • Desire to see favorite gaming characters interact in unexpected ways
  • Staying up-to-date with trending gaming memes
Lifestyle

Digitally native casual gamers who spend significant free time watching gaming content, participating in online fandoms, and playing sandbox or mobile games

What this audience wants next
  • Among Us fan animations and ejection memes
  • Minecraft crossover battles and custom animations
  • Friday Night Funkin' character mods and music animations
  • Indie horror game lore and parodies (Poppy Playtime, Garten of Banban)
  • Squid Game and pop culture survival challenges in 3D

Prefers Short, fast-paced individual videos (under 5 minutes) or med videos, energetic, chaotic, suspenseful, and humorous.

Inferred from: Co-watch clusters focused on indie horror and Minecraft animation channels · Dialogue-free, highly visual 3D crossover animations with global appeal · Heavy focus on youth-centric gaming IPs like Friday Night Funkin', Poppy Playtime, and Among Us

13

Channels Similar to GOIS

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The audience is highly consolidated around 2D/3D gaming animations, specifically featuring Among Us characters interacting with trending horror and indie game IPs.

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14

GOIS Revenue & Valuation

from public data
Est. revenue
$16K – $86K
per month · incl. sponsorship
Ad revenue
$12K – $29K
per month
Est. valuation
$213K – $1.85M
benchmarked vs comparables

Based on your current financial profile, your business commands an estimated valuation range of $213,408 to $1,845,504, backed by a high confidence level and an absolute floor value of $164,160. To realize the upper bounds of this valuation, you have the potential to significantly de-risk the business by diversifying away from platform-dependent revenue.

Estimates derived from public data (earnings history + comparable channels). Not an offer, appraisal, or financial advice.

Frequently asked questions about GOIS

How many subscribers does GOIS have?
GOIS has 853.0K subscribers on YouTube, built up over roughly 6 years on the platform. Its videos average about 8.1M views each.
How many views does GOIS have?
GOIS has accumulated 284.3M total views across 35 uploads, averaging roughly 130.6K views per day since launch.
How many videos has GOIS posted?
GOIS has published 35 videos on YouTube, with recent uploads averaging about 3:59 in length.
How engaged is GOIS's audience?
Over its lifetime, GOIS has averaged about 333 views for every subscriber, a sign of how far its videos travel beyond the core subscriber base. On a per-video basis it draws roughly 8.1M views.
How much money does GOIS make?
GOIS's estimated YouTube revenue is $16K – $86K per month, including advertising and sponsorships (ad revenue alone is an estimated $12K – $29K per month). These are estimates derived from public data, not exact earnings.
What is GOIS's channel worth?
GOIS's YouTube channel is estimated to be worth $213K – $1.85M, benchmarked against comparable channels. This reflects the value of the channel as a media asset, not the creator's total net worth.
What is GOIS's most popular video?
GOIS's most-viewed video is "Among Us - OUT - Animation - 1 ~ 5", with 65.0M views — roughly 13.5× the channel's typical video.
What kind of content does GOIS make?
GOIS is best described as Gaming Crossover Animations. High-velocity 3D animations merging the iconic 'Among Us' ejection mechanic with trending gaming and pop-culture universes.
Does GOIS post Shorts or long-form videos?
GOIS publishes primarily long-form videos (about 94% of recent uploads), averaging around 3:59 in length.
What topics does GOIS cover?
GOIS's catalogue spans Minecraft Crossovers, Friday Night Funkin' (FNF) Crossovers, Numbered Episode Compilations, Squid Game Parodies, Horror & Indie Game Crossovers and Pop Culture & Tech Mashups. These recurring themes make up the bulk of the channel's uploads.
Who watches GOIS?
GOIS's audience skews 13-17, slightly male-skewed youth gaming audience and based highly globalized audience with strong representation in major gaming markets and the creator's home country. A highly global, youth-dominated audience of gamers and animation enthusiasts who devour fast-paced, dialogue-free 3D crossovers of trending gaming IPs. They are drawn to the channel's ability to seamlessly blend the mechanics of Among Us with popular universes like Minecraft, Friday Night Funkin', and indie horror titles. These are estimates inferred from public channel data, not YouTube Analytics.
What is GOIS's audience interested in?
Viewers of GOIS tend to be interested in Indie horror gaming, 3D animation and modeling, Gaming meme culture, Crossover fan fiction and Rhythm and sandbox games. Estimated from the channel's content and the channels its viewers co-watch.
What channels are similar to GOIS?
Channels with audiences similar to GOIS include Thatonefigoh, 무빙워크 MOVING WORK, 歐拉Ola, ratkidz and Redblox. The audience is highly consolidated around 2D/3D gaming animations, specifically featuring Among Us characters interacting with trending horror and indie game IPs.
How often does GOIS post?
GOIS uploads about 0.2 videos per week (roughly 1 per month).
Is GOIS still active on YouTube?
GOIS has slowed down recently. Its most recent upload was 731 days ago.
How long has GOIS been on YouTube?
GOIS has been active on YouTube for about 6 years, growing to 853.0K subscribers over that time.
How this analysis was made
  • Source: public YouTube channel & video data (35 recent videos sampled).
  • Outlier videos: uploads with ≥1.5× the channel's recent median views.
  • Revenue & valuation: estimated from public earnings signals and comparable channels — ranges, not exact figures.
  • Last updated: 9/11/2026.
Published 9/11/2026 · analysis by OutlierKit